Devlog
- April 01, 2025 by ProxyFirewall#slugger, #2D, #shooter, #chaos, #devlog, #fun, #satisfyingWelcome to Slugger State of the Game for April 2025! First of all, I have been working more on the combos mechanic, where I’ve added a cool “riser” sound that slowly plays as you get a higher co... Continue reading
- March 01, 2025 by ProxyFirewall1#Warp, #Warped, #Slugs, #action, #2d, #top-down, #fast-paced, #shooter, #quantum--Slugger State of Game 03/2025-- Hello again everyone! This has been a month of massive progress, and I'm proud to say that the revamped currency is now in the game! Most VFX and SFX are in place, an... Continue reading
- February 01, 2025 by ProxyFirewall#State of Game, #Slug, #progress, #new features, #PlanSlugger State of Game - February Look where we are? v2.0.0.0 is now well underway with a sleek, smooth and magical redesign of not only UI, but basically the whole game! So far, placeholder enemy spaw... Continue reading
- January 14, 2025 by ProxyFirewall1#change, #update, #announcement, #v2.0.0.0, #devlog, #exciting, #abolishment, #v1.5.0.0, #GameMaker, #GML, #GMS2, #GameMaker Studio 2, #laggy, #smooth, #streamlined, #donation, #support appreciated, #portingOk everyone... it has been a long, long time. I'm sorry I haven't really been saying much! But why? The one word everyone has in their head. Why have I been so... inactive? Well, to be totally honest,... Continue reading
- April 07, 2024 by ProxyFirewall1#Minor bug fix, #Bug fix, #Slugger, #Update, #Minor update, #v1.4, #v1.4.6, #v1.4.6.0, #v1.4.4, #v1, #v1.4.4.0Just a minor fix for a visual bug, where the on-screen particles were visible when a new run was started, specifically as the size bypass file which should not be visible at all. Bug cause: Release of... Continue reading